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Guitar Hero Celebrates 20 Years – How a Plastic Axe Connected Generations Among Music Fans

Marking 20 years after the legendary game debuted across the Atlantic, providing players everywhere the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered the epic four-minute instrumental break before a packed living-room audience.

Developed by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the display in time with the music. Every sequence mimicked particular chords, producing the sensation of an authentic live show.

The studio previously tried its hand in the music genre before partnering with the publisher, which was acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable series which made a remarkable influence on numerous of the artists included, showcasing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the early financial challenges of licensing the recordings – even though the first two games mostly used rerecorded tracks.

“We reproduced every song since the cost was so high,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. But once Guitar Hero became a hit, album purchases airtime increased, everyone wanted to be in.”

He adds: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for introducing their children to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band one featured act had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game brought classic rock to the forefront: “The game offered a bigger, new demographic. Typically such music was seen as music that was past it, however once it got featured on the game young people discovered it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It provided all our music renewed popularity.”

In 2008, the band's debut album was still unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the group during their a North American tour supporting the rock giants. “The roadies were playing the song during travel, and several recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Influence

Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated game editions centered around each band’s catalogue and related stories, imagery and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their studio albums. It sold more than 500,000 copies upon release, and sales of their songs rose of up to 40% at a time as the industry faced decline.

The series continues to inspire quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with similar mechanics but an array of customisation options. This track is difficult enough on expert mode, not to mention performed at increased tempo while hitting every one of the thousands of cues. They claimed it took nine months of practice.

“The game is a fun, fantasy thing. If you play other games, it doesn't imply you should pick up actual weapons and enlist,” notes DragonForce guitarist the artist.

DragonForce had already wrapped up a successful tour when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label informing us that our selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing all other the band has done. Last year, the song featured in a trailer for a major film. “In the past I felt otherwise, but now I accept it,” Li says. “If you only hear one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Plastic Guitar

The best promotion, be it for automobiles, apparel or video games, goes further than selling something – it evokes a longing. Did Guitar Hero harness this? “Precisely what we were aiming to achieve,” he confirms. “That thrill of performing as a music icon on the stage. From day one, the co-founders felt that humans have a natural human desire to create songs, and their goal was to use technology to allow people to do it”.

Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, including spin-offs like DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Titles like the fan project and newer releases have maintained the community active, and there’s set to be something from the original publisher in development. Recently formed developers has begun production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Is the world prepared to welcome a new entry following Guitar Hero?

“Our team believed those games might become like Madden allowing annual update every year,” Dornbrook says. “With abundant new music it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist with new generations.”

Written by

Ronald Miller

Interior designer and urban lifestyle blogger with over 10 years of experience transforming city spaces.

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